MycoRelic gameplay, combat and co-op

Official copy describes MycoRelic as a classless third-person action RPG. You dodge, block and parry, learn weapons that have their own move sets, and move through the world with jumps, air-dashes and mantling. Co-op is built in: you can play alone, host, or take your character and items into a friend's world.

Two fighters facing a spiny orange creature in a cavern, one swinging a hammer wreathed in pale light
Official Steam screenshot for MycoRelic. A co-op fight against a large creature.

Combat, as official pages describe it

The Steam page and the official site both put combat in a classless system. You choose weapons and armor to shape a style, rather than locking into a named class. The listing specifically names dodge, block and parry, and says hostile island tribes and creatures are the usual opposition. Armor is described as both a gameplay and an appearance choice.

The 11 November 2026 1.0 notes add more combat detail that the store blurb does not: blocking can break your stance if energy runs out mid-hit; Shield Bash and Hammer Bash were raised to about half of a normal attack's damage; arrows that pass through fire can catch fire; and several spirit abilities were retuned. Those notes describe a patch, not a complete combat manual. Exact damage numbers for ordinary weapons are not published on the store page.

Combat on a cliff: one fighter lunges with a glowing spear, another hangs in the air, and a third is outlined in white light
Official Steam screenshot for MycoRelic. A mid-combat exchange on a cliff.

Playing with friends

Steam lists single-player, multi-player, co-op and online co-op. The official site says you can start a character in your own world, host a server, or take that character into a friend's game directly, carrying items with you. A hard party-size cap is not printed on the store page. The 12 November 2026 patch notes do discuss “3 and 4 player scaling” for the final boss, which at least confirms that three- and four-player sessions are in the design. Whether a session can go beyond four players is unconfirmed here.

A skeletal robotic fighter glowing yellow on a coastal path, with the game HUD visible in the corners
Official Steam screenshot for MycoRelic. Combat on a coastal path, including the in-game HUD.

Movement

Official feature text highlights jumping, air-dashing and mantling over obstacles, and points to platforming across cliffs, magma, mangroves and spore-filled chasms. How those moves are bound on keyboard or controller is not listed on the store page; the listing only promises full controller support, including DualShock, DualSense and Steam Input.